Okay, so here’s the thing. Apparently, Virtuos, this big-shot co-development company, is letting people go. Kind of a shocker, right? Anyway, it first came out through this French journalist, Gauthier Andres, on BlueSky—why I remember this, I have no clue—but he says they’re cutting about seven percent of their crew. That’s like 300 folks. Wild, huh?
Then, Virtuos jumps in, confirming the news like it’s no big deal. They’re saying 200 jobs in Asia are toast, 70 more in Europe, and not even ten in France. Seems like they’re trying to sound not-so-bad, right? I don’t know. They claim it’s all because their partners and the industry are changing gears or whatever.
It’s like, game-making is getting trickier, and they’re shifting things around to focus on high-value stuff. Sure, sounds fancy. Apparently, they’re into everything from game engineering to artsy things and live services. Makes you wonder, doesn’t it?
And hey, for those losing jobs, they’ve promised some money and help to find new gigs. Or maybe even a spot somewhere else in the company. Who knows, maybe it’s not all doom and gloom.
Virtuos has had its hands in some major games too! They did The Elder Scrolls 4: Oblivion Remastered earlier this year. Big deal, right? And they’re working on the new Metal Gear Solid Delta: Snake Eater, plus they’ve dabbled in Dune: Awakening, Cyberpunk 2077, and Sea of Thieves.
Oh, and if that wasn’t enough, this is just part of a trend—Microsoft’s also been laying off people, their fourth time in 18 months. What’s happening? It’s kinda overwhelming, all these cuts. Anyway—wait, did I miss anything?