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    Enhanced Technical Features Transform Pokémon Scarlet & Violet on Nintendo Switch 2

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    9 Amazing Indie Games You May Have Missed from the Mix Summer Showcase

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    Microsoft Pauses First-Party Xbox Handheld to Focus on Windows 11 Portable Performance

    Microsoft Pauses First-Party Xbox Handheld to Focus on Windows 11 Portable Performance

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    Enhanced Technical Features Transform Pokémon Scarlet & Violet on Nintendo Switch 2

    Enhanced Technical Features Transform Pokémon Scarlet & Violet on Nintendo Switch 2

    9 Amazing Indie Games You May Have Missed from the Mix Summer Showcase

    9 Amazing Indie Games You May Have Missed from the Mix Summer Showcase

    Elden Ring Nightreign Patch Arrives Early to Aid Solo Players, But Changes Are Minor

    Elden Ring Nightreign Patch Arrives Early to Aid Solo Players, But Changes Are Minor

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    New Insights Revealed on Canceled Black Panther Game and the Nemesis System

    New Insights Revealed on Canceled Black Panther Game and the Nemesis System

    Dedicated Archivists Seek Help to Revive Long-Lost Borderlands Online MMO

    Dedicated Archivists Seek Help to Revive Long-Lost Borderlands Online MMO

  • PlayStation
    PlayStation Unveils Exclusive Marvel Fighting Game and PS5 Fight Stick

    PlayStation Unveils Exclusive Marvel Fighting Game and PS5 Fight Stick

    PlayStation.Blog Unveils The Witcher 4 Tech Demo Using Unreal Engine 5 on PS5

    PlayStation.Blog Unveils The Witcher 4 Tech Demo Using Unreal Engine 5 on PS5

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    Elden Ring Nightreign Players Continue to Face Connection Issues on Xbox

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    Weekly Highlight: Expressive – PlayStation Blog

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    [Nintendo Switch] Review of The Operator

  • Xbox
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    A Comparison of Borderlands 4’s New Vault Hunters with Previous Games

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  • Nintendo
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    Patch Notes for Super Mario Bros. Wonder Update 1.0.2

    Cozy Game Hits Another Impressive Sales Milestone

    Cozy Game Hits Another Impressive Sales Milestone

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    New Images Revealed for Bravely Default: Flying Fairy HD Remaster

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    Best Buy Unveils Plans for Nintendo Switch 2 Launch Event

    Episode 455 – The Episode Right Before Switch 2’s Launch – Talk Nintendo

    Episode 455 – The Episode Right Before Switch 2’s Launch – Talk Nintendo

  • PC Gaming
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    Echtra Games Shut Down by Zynga | PC Games Insider

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    The Final Hours of XDefiant: Saying Goodbye to Ubisoft’s FPS

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    What to Anticipate from The Sims 4’s Nature’s Calling Event

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    Eternal Love: A Blend of Platforming and Atmospheric Horror

    Eternal Love: A Blend of Platforming and Atmospheric Horror

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    Meta Plans to Expand Retail Locations Amid Growing Smart Glasses Competition

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    Meta Collaborates with Former Oculus Founder’s Company to Develop Leading AR and VR Systems for the US Military

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    Unofficial Team Beef VR Port Brings ‘Counter-Strike’ to Quest & Pico 4

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  • Consoles
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    Microsoft Pauses First-Party Xbox Handheld to Focus on Windows 11 Portable Performance

    Microsoft Pauses First-Party Xbox Handheld to Focus on Windows 11 Portable Performance

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Despite Knowing It’s Pointless, I Can’t Help But Compare Wild’s Campaign to World’s and Feel Disappointed

by Jasper Guzman
March 1, 2025
in Gaming News
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I’ve got to admit, I came relatively late to the party when it comes to the Monster Hunter series. For years, I stayed away, mostly because the games were stuck on handheld devices that never really piqued my interest—and let’s be honest, the performance didn’t look great either.

My journey into the Monster Hunter world began with Monster Hunter World, and it was a complete game-changer. I was hooked, becoming an instant fan. With over twenty hours already invested in Wilds, I’ve eagerly plunged into the main campaign, steering clear of side quests for now. But wow, what a disappointment it turned out to be.

Monster Hunter campaigns aren’t really about deep storytelling or intricate setups. Their primary role is to familiarize you with the numerous systems and mechanics that will be crucial as you clock over 100 hours in the game. Essentially, they serve as a grand tour of the game’s vast creature repertoire.

The storyline typically unfolds as you and your team are on a quest to track a mysterious creature impacting various regions. Along the way, pesky interruptions from other monsters keep you busy until you finally uncover the source of your initial target’s troubles. It all winds up in a big showdown, and just like that, the campaign wraps up, ushering you into High Rank where the real Monster Hunter experience begins.

This overarching description applies to Wilds’ campaign just as much as it does to World’s, though when you dig into the specifics, that’s where one campaign shines and the other just muddles through.

What really set World’s campaign apart was its driving narrative. Introducing Zorah Magdaros—a behemoth of a monster—added a fresh dimension to the series. This creature was enormous, requiring an entire village’s efforts just to slow it down. You could literally battle other monsters on its back with room to spare.

It was certainly a bold move by the development team, aiming to introduce a whole new kind of encounter to Monster Hunter. Sure, it wasn’t everyone’s cup of tea. Battling Zorah Magdaros meant constructing barricades, operating cannons, and engaging in activities that diverged from typical Monster Hunter gameplay.

Personally, I loved it precisely because it broke up the monotony of other battles, adding a narrative drive by linking Zorah’s journey to story progression. Each new area you explored revealed firsthand the impact of Zorah’s migration on the environment, building a sense of mystery with its purpose shrouded until the campaign’s conclusion.

In stark contrast, the Wilds campaign lacks that same looming presence. The flagship creature, Arkveld, makes brief, unremarkable appearances without any urgent explanation, and then it vanishes for hours. It’s not even the final boss—that title goes to a random giant revealed just one mission before you face it.

There’s no grand assembly of diverse groups rallying against a common threat. In some cases, monster encounters feel as though they were shoehorned into missions at random, almost like the development team couldn’t decide how to introduce them naturally.

It feels like pieces of the plot that might have connected different characters were removed, leaving hints in NPC dialogue and cutscenes but never revealing the full picture.

Even the ancient civilization’s story, with its weather-altering tech leading to their downfall, feels more suited to a supplementary lore book than an engaging campaign narrative.

In essence, the Wilds campaign seems to encapsulate many of the core issues present in the main game. In pursuit of accessibility, it loses some of its unique charm and rough edges, possibly missing the mark with its efforts.

As we delve deeper into Wilds’ successes and shortcomings, the campaign itself might fade from memory. Yet, I can’t help but wonder what a genuine sequel to the World campaign might have offered.

Tags: CampaignWildsWorldsFeelKnowingPointlessCompareDisappointed
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