Alright, let’s dive in — or maybe just fall in, probably the latter because that’s how life goes sometimes.
So, Zombie Army VR. Ever wondered what it’s like to be in a virtual world where Nazi zombies are your target? No? Well, join the club. But here we are, gaming nerds — or maybe just mildly curious souls — catching pixels on VR headsets. Like those flatscreen games but with headgear. Some might think it’s old news, but throw in cool guns from World War II and a creepy land soaked in neon green, and you’ve got my attention. Sort of. It’s like attending a high-tech history class, except you’re the teacher with a shotgun… ish.
Details? Oh, they’re all lined up like a parade. It’s Rebellion Games doing the honors on Quest, SteamVR, and PSVR 2. Our story unfolds on June 12th, 2025. Fancy that. It’ll cost you 30 bucks — seems fair, or maybe not, if you’re on a ramen budget.
Now let’s talk gameplay. You’re this hotshot in the ‘Deadhunter’ squad — sounds like a cool club I’d never get into — making sure zombies get their due. This Hermann Wolff dude is leading you on a mission. His daughter? Gone missing amidst the chaos of Nuremberg. Romance? Nope. It’s basically a weaponized whirlwind where lore takes a backseat.
The plot kinda shows up during loading screens, like those friends who drop by unannounced. Hang on, where was I? Oh yeah — blasting zombies. If you’re in for story-driven heart-tuggers, take a detour. But hey, replay value sneaks in with campaign re-dos and co-op mode. Didn’t get a buddy to tag along in my review — but seriously, aren’t games always better with a friend wielding a machine gun by your side?
Anyway, the game rewards your trigger-happy fingers with a buffet of zombies. With each takedown, you gather WWII-era weaponry — a shopping spree in the apocalypse, right? Submachine guns, scoped rifles, pistols, shotguns from both sides of the war. Every now and then, you’ll snag a mighty machine gun. Only 100 shots, though — blink and it’s gone.
Grenades, mines, TNT? Oh, got those too. You can play it safe and blast TNT from afar or bravely chuck grenades. Maybe it was designed for adrenaline junkies — or maybe I’m just clumsy. Who knows.
Toss in a multitude of weapons upgrades. Hunt for workbenches — they lurk in corners waiting for you to doll up your arsenal. Snap up upgrade packs and extra goodies by scoring high in gun range challenges or scavenging levels like a voracious raccoon. Win or lose, you’re always getting XP — like a hamster wheel of undead chaos.
Let me backtrack for a sec — ever try using iron sights in VR? It’s kinda bonkers. You fire the first shot and adjust like you’re following a ghostly white sneeze trail. Surprisingly though, they ditched optics upgrades. Maybe they wanted us to hone our instincts. Or they forgot.
Melee weapons, you ask? Oh, sure — they’re scattered about. Pick up a hammer, a bone, or a wrench. Behold, brain-splattering bliss. Alas, there’s no stowing them away, more like a tactical seasoning than a meal. Swing your gun, too, if you’re feeling fancy.
Now, let’s talk zombies — despite their occasional clipping, they’re the stars. A ragtag lineup of moaners, from helmeted to kamikaze screamers, even sneaky sniper zombies with their annoying perch-hopping. Wish there were more on the screen at once, but the design opts for harder zombies in bite-sized servings. I mean, who am I kidding? I was itching for a massive showdown.
Boss battles, though? Bit like lukewarm tea. Not many, and they’re more summon-happy wannabes than powerhouse big deals. Waiting for a ‘wow’ moment? It’s playing hard to get.
The game’s immersive, but not without identity issues. Reloading’s cool — till it’s frenetic. Then it feels like shaking a soda can — explosive, but one-handed. I got fed up and flicked on ‘automatic reloading.’ Heck, it’s in the settings, so why not? Maybe it makes me a coward. Or maybe just practical. For a tide of zombies and all that.
Oh yeah, visuals dazzle on Quest 3 — sorta gloomy, yet stunning. Apocalypse chic with scattered relics, fog that doesn’t nag. Object interaction? It’s hit-or-miss. Force grabs, sure, but weapons tangible like an old comfy sweater. Swapping guns between hands felt like a juggling act I never signed up for.
Comfort-wise, Zombie Army VR’s got choices. They’re rather kind that way, y’know? Yet some rapid transitions to far-off places might jerk you around in your seat. Toggle those kill cams, no need to hurl your virtual breakfast.
So there you have it. A chaotic stroll through Zombie Army VR. Maybe not all is perfectly polished. Maybe that’s the point. But, hey, if you’re looking for messy, undead entertainment that’s arguably immersive, yet occasionally forgets itself, it’s worth the hop into this VR mishmash.