Okay, so let me take you on a ride through my own take on “Wings of Endless.” Ever heard of this game? If not, well, buckle up! It’s a Metroidvania – weird name, right? Anyway, you step into the boots of this bounty hunter named Hariku. Pretty cool guy, or at least he thinks he is. Life flips upside down on him during a pretty “meh” mission. All of a sudden, it’s like he’s in some crazy, ancient war. Dramatic, I know. And here’s a kicker: he’s got this owl, called Owly. Yep, a talking owl. Who wouldn’t want one of those?
You’re darting through deserts, sloshing through marshlands, bumping into forests, and even slipping around icy zones. Sounds like a geography class but with more explosions, trust me. Every place has secrets lurking around… kinda like when you find that one last piece of candy you didn’t know you had. Whoops, tangent.
So, right at the start, it sort of just throws you in. Like, you’re uncovering things while fighting for your life. Classic! There’s this dungeon vibe that kicks off the adventure. And this twist happens – you get wings. Yeah, real ones. Suddenly you’re like a superhero zooming through places. Um, okay, maybe not superhero-fast, but hey, it’s something!
Navigating? Well, it’s like trying to find your way in a new mall. Exciting, until you realize you’re lost. If you’ve played “Shantae and the Seven Sirens,” it sorta gives off those vibes. But they missed the mark in a few spots. Like, bro, why am I jumping and not knowing where I’ll land? A floor here and there would’ve been nice, game devs!
Oh, and this map thing – you’d think they heard of mini-maps by now, right? Nope. So, you’re pausing the game like, what, every five minutes just to check where you’re going. Total buzzkill, really.
The levels get nastier later on though. Like they went all “Indiana Jones” on us with the tight spaces and spiky ceilings. It’s like they’re trying to mess with how you move. Survive that, and there’s random flamethrowers because why not? Really keeps you on your toes – or makes you want to pull your hair out. Who knows.
Oh oh, let’s talk about the skill tree! You basically get to mold everyone’s abilities from a shared pool. Smart, kinda messy fun. Want to be strong or a wizard? Your call! It’s like choosing whether to eat a salad or triple chocolate cake. Both valid!
Visually, it’s a throwback—bright, animated, pitch-perfect. Those classic pixel games we all loved, brought to life. But sometimes, it’s too much—with all those moving parts—feels like sensory overload. Battles get chaotic, and you’re like, “What just hit me?” Less would have been more here, for sure.
They kinda dropped the ball with the controller vibrations too. Remember those old-school shake-on-impact games? Like that, but it gets old fast. Jump and rumble, rumble, rumble. It’s more annoying than cool. Here’s a thought: maybe they should tone that down next time?
The trophy list is solid, though, balancing story stuff with side things. You’ll feel accomplished without turning insane. Sorta like finishing a jigsaw puzzle without losing any pieces. Sweet, right?
Overall, Wings of Endless tries hard and has some fun moments. But certain parts, especially the tricky jumps and those over-the-top vibrations, hold it back. It’s cross-buy, so buy it on one PlayStation, and you get it for both PS4, PS5. That’s something, you know, if you dig two-for-one deals.
This one’s from my rambling review files, based on snooping around a copy provided by JanduSoft. Give it a whirl—or not—depends if you like a bumpy ride!