Okay, so there’s this new patch for “Lords of the Fallen,” right? It’s like a year-old game, and CI Games pops up again with an update. Yep, they’re still at it—tweaking, fixing, saving the day. You can tell they’re pretty invested. But hey, not judging. Maybe they’re just really into it—or have nothing better to do. Or maybe it’s their thing. Who knows.
Remember April’s Version 2.0? Big day. Lots of noise. They tossed in shared progression co-op. Yeah, it’s fancy. You can jump now, like really jump. Combat’s slicker, and there’s a Friend’s Pass thing. It’s kinda wild, like, they were on a roll or something.
Then comes May 9—fast forward—and bam, Version 2.0.13 drops. Not exactly earth-shattering, but does the trick. Co-op crashing? Bye-bye. The game was throwing fits before with crashes, corrupted saves—ugh. But now, they’ve cleaned it up, they say.
Oh, and this Empyrean Key? Not to get all technical, but it’s sorted. Had issues before, but now it’s like, “Hey, I’m here!” NPCs were being weird too. Well, not anymore. They show their buttons now. But I’m all, shouldn’t that be there from the start? Anyway—game devs, go figure.
So, CI Games is like, super into feedback. They’re listening—like that friend who nods a lot. And what’s next? More patches, more fixes on the horizon. They’re definitely not slowing down with the anniversary coming up. October’s looming, and they seem ready to party—or just patch.
And yeah, there’s a sequel brewing. Pressure’s on, right? But while the world waits, they’re still mending, patching, sprinkling updates like confetti. Seems like they genuinely want to keep fans happy—or just maybe, avoid angry emails. Who wouldn’t, really?
Patch Notes Sideshow!
Key Madness:
Empyrean Key was missing out on the fun. Now it’s ready to roll—hitch a ride with someone who’s got it, you’ll be fine.
Session Chaos:
Creating multiplayer sessions used to be like rolling dice. But they’ve stabilized that rollercoaster now.
NPC Oddities:
The button’s here, finally. Mohlu was slacking, but no more!
Crucible Crashes:
Shared Progression mode had its drama. Crashes, corrupted saves—what a mess. Fixed now, allegedly.
Anyway—wait, no—let’s see how the game dances into its two-year gig. Who knows what they’ll conjure up next to keep folks hooked.