Sure, let’s dive into this jumble of impressions and reflections on Cyberpunk 2077. You know, one thing that really bugs the heck out of people? The whole deal with V’s outfits. It’s kind of funny, right, that in a world so visually wild, our protagonist ends up looking like they raided a military surplus store instead of a neon thrift shop. I mean, seriously, look at those NPCs strutting around Night City – they’re wearing the future, while V’s stuck with practical, if a bit drab, choices. It’s like everyone got the memo about anarchic fashion, except for us.
Now, here’s a thought: the original game tried hard on immersion and all that jazz with the story and player decisions. But somewhere along the line, they tied aesthetics to body armor stats, which, let’s face it, cramped our style. It’s almost like, do I look good, or do I stay alive? Choices, choices. In my humble opinion, CD Projekt Red’s got a golden opportunity with a sequel to fix this mess. Maybe — just maybe — they could let us mix and match without worrying about, you know, getting shot to bits.
The sequel could totally go crazy with fashion. Forget the tactical suits; give me something avant-garde that shifts in color or texture like a mood ring! You know those wild fabrics that change with your surroundings or mood? Yeah, throw some of those in. And heck, why stop there? Get some holographic gear in the mix! I bet you could even tie it into a story about, I don’t know, corporate espionage or something.
Look, I’m not asking for the moon here, just a better sense of style. A lot of other games have smashed this one out of the park. Destiny 2 and FF14, they’ve got it down with looks not affecting your game stats. Plus, have you seen the mods people make for Cyberpunk? Players are already hacking the game to get those perfect looks it didn’t offer. Talk about dedication.
Night City’s all about excess, pushing boundaries. It’s the kind of place where LED tattoos could be a thing — can you even imagine? Modular armor and reactive fabrics would fit right in. So why not go wild with it? It’s like the city itself is begging for fashion that screams individuality.
Okay, one last ramble before I wrap this up: letting us deck out V with whatever wild getup we want isn’t just about looking cool. It’s about making the game world feel real. Like our choices, our styles matter and reflect this crazy place we’ve been exploring. I’d stay up all night wandering Night City’s streets if I could do it in style. Anyway, fingers crossed the next installment really leans into this. We’re all ready to stand out in the chaos, flashy cyberpunk style.