Okay, so get this—Bloober Team, you know, the folks who seem to whip up these visually stunning, mind-bending horror games like it’s an everyday thing? Yeah, them. They’ve usually got you running and hiding from all things creepy. But not this time, oh no. Enter “Cronos: The New Dawn.” I mean, if their stuff’s been a bit too much on the ‘run for your life’ side for you, this one’s shaking things up with some real action. Like, finally, right?
So, I’ve been hearing people chatter about Cronos since forever—or like, since they first teased it. It’s like Dead Space meets… well, something else. I can’t quite put my finger on it. Maybe it’s because, at first glance, it seemed like a straight rip from Dead Space—you know, those vibes. But then… they switch it up, and it’s something way cooler.
Picture this: you’re in a fight, and bam! Enemies decide they can just morph together, evolving and getting nasty right in front of your eyes. Didn’t see that coming. It’s not just about landing punches now; you gotta think. Like, really strategize where you pick your fights. And just when you think you’ve got one down, another enemy might just vacuum up the corpse and start Hulk-smashing around with new moves. Yeah, I know, right?
And oh, about the gameplay preview I stumbled across—seriously, like, why is no one talking about how you’ve gotta drag enemies away from the dead? Doesn’t that sound like a weird zombie tug-of-war? I digress. But yeah, this means you can’t just go all “yee-haw cowboy” in there.
Oh, a fun nugget: spoke with the directors earlier this year. They’re like, smushing horror with action like it’s some innovative PB&J sandwich. Why didn’t they do this sooner? Hmm, maybe they like watching us squirm.
Still, no exact drop date for Cronos yet—which is kinda annoying. But hang tight, it’s supposed to hit PCs and consoles this fall. See ya in the spooky action!