Wow, okay, so let me just dive right in—I’m not even sure where to start with this Eldramoor thing. It’s like this big VR dream, right? Anyway, it wrapped up its Kickstarter campaign with over 170 grand. Yeah, wild.
The whole thing kicked off June 24th, and bam! Just like that, they grabbed their first 25k in about an hour and a half. Maybe they got lucky? Or maybe everyone was just super hyped. Who knows. By the time a week was up, they’d smashed through 100k, which unlocked all sorts of goodies—like a bonfire healing system (whatever that means) and some cool new character stuff. I even heard something about pet abilities. Makes my dog jealous, honestly.
This game, Eldramoor, promises to be huge. Imagine a world with different biomes and classes, crafting stuff, dungeons, places to call home in-game—all the jazz. Resolute Games has some big words about it. They’re all like, “Our game is gigantic, with five major zones.” And it’s about social play: guilds, trades, power-ups. People just hanging together, but in VR. Sounds neat, right? Unless you’re a recluse like me.
Here’s the thing, though. This kind of massive project needs massive cash (duh), so they’re probably knocking on investors’ doors. I mean, those servers won’t run on dreams and hopes alone. They’re talking about launching in December 2026, for Quest 3 and SteamVR, which feels both right around the corner and a lifetime away. I guess it must be a VR time-warp thing.
Anyway, if you’re curious, you can dig deeper on Steam or just track their Kickstart updates. I might just do that myself, if I remember (I probably won’t). That’s it. That’s all I got.