Sure, here it goes.
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Okay, so, Tainted Grail: The Fall of Avalon just… dropped its beefiest patch yet, version 1.03. I mean, it’s all about ironing out the kinks — like those pesky crashes, save file gremlins, and memory hiccups. Oh, and they’ve tossed in some quality-of-life upgrades, too. Side note: you can keep roaming around after the story wraps up, which I didn’t even realize I wanted until now.
This patch also means you’re less likely to accidentally knock off crucial NPCs (finally!), and summons? They’ve got their act together — well, mostly. They’ve got a roadmap too, which is kinda neat. Looks like they’re aiming for weekly patches and stuff like mod support soon-ish. The biggie? Patch 1.1 is on the horizon by August, focusing on the Forlorn Swords area. Gotta love it when they keep the content rolling out.
Right, back to the patch… it’s a doozy. Fixes all over the place! Vendor resets causing crashes? Dead and gone. That save file bug when Steam couldn’t read your mind? Fixed. A whole bunch of quests got unblocked, so now you can, you know, actually finish them. And lockpicking is smoother now, less of a memory hog on consoles, which is a relief.
But that’s not all, folks. We’ve got visual makeovers for spells and such, as well as set balance changes — whatever that means in the gaming universe. Added juicier visuals, better spell effects, sorted lip-syncing, and even tweaked the audio a bit. The lip-sync thing was oddly fascinating to me — like, how do you even sync lips in a game? Anyway, the visuals are sharper and the audio clearer, which can’t hurt.
And get this, the team’s all-in on making it mod-friendly too. So, if you’re into messing around with mods, that’s coming in hot soon. Plus, a Steam Deck version is in the works. Who knew handheld could be this serious? Also — fun fact — they’ve hit 450,000 in sales. Bananas, right?
Anyway, I got sidetracked — was gonna talk about the Secret Mistbearer boss but, honestly, it’s just another one of those tough cookies you’ll stumble on in the northern regions. It’s a whole thing.
Right, back to the patch notes if I can remember… loads of critical fixes, like a PC save issue where it confused Steam and GoG saves — resolved with handy pop-ups now. Stuff like item special effects optimized and memory leak tie-ups in UI visuals. That permanent save blocker in Monstrous Marriage? Poof, it’s vanished.
Also, everyone was asking to keep exploring post-game, and voilà, here it is — an option now. Plus, NPCs in Cuanacht and Forlorn Swords are safeguarded from accidental demise, so, less guilt there. Summons have been updated to tag along better — handy if you’re feeling surrounded.
Achievements got some tweaks too — missed a couple? Now they’re fixed, so you’re back on track there. Spoilers, quests, audio — revamped all around. Jump in the dialogues fixed up too, like Drest’s and Yorath’s timelines — all smoothed out.
And just… boring but necessary, texts and VO sorted with missing pieces — especially the Japanese localizations (90% done they say). Plus, enemies shouldn’t vanish at weird angles now — strange but real. VFX stuff? Loads of updates, with explosions and projectile trails adapted. Who’d have thought we’d care so much about virtual visual dynamics?
So yeah, Tainted Grail’s pretty much setting itself up for a nice long game life if you ask me. Just wish I’d have more time to dive in without getting sidetracked by all these updates.
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There it is! Hope you find it engaging!