Sure thing, here’s the re-written piece:
Alright, buckle up folks, I’m diving into this new game called Blades of Fire. It’s from 505 Games and uh, MercurySteam. You ever heard of these guys? Anyway, they’re setting it in this mythical place — like giants and magic stuff. I remember playing Castlevania: Lords of Shadow 2 back in the day. Maybe it’s MercurySteam’s vibe or whatever. Plus, Metroid Dread was decent on Switch. So, Blades of Fire? Yeah, I’m intrigued.
Okay, so the world — long ago, ruled by giants, right? Known as The Forgers. Things were peachy until, surprise surprise, everything went south. Some apocalypse deal threatened them, and in a bit of a panic, The Forgers created humans and gave them this secret power, something about steel. Fast forward a few millennia…
You’re playing as Aran de Lira, who sounds like royalty or something. Your buddy? Adso de Zelk. Picture a smart kid who’s super useful. He’s got skills — analyzing enemies, solving puzzles, you name it. Probably the type who’d ace every escape room.
Queen Nerea, though — not so peachy. She’s cast this spell turning steel to stone. Her army can still use steel, which is bad news for everyone else. You can’t just hack and slash your way through this. Need strategy or you’ll end up toast.
Crafting! Yes, you can forge your own weapons. At first, it sounds like those endless crafting games, but really, it’s kinda cool. There are Forge Scrolls lying around, letting you boost your weapon-making skills, and tailoring how you fight. There’s like seven weapon types and loads of Scrolls to find. Mix it up till you figure out what works.
Got these difficulty settings, right? Bronze is for rookies, I guess. Iron’s for those who want a challenge without having a meltdown, and Steel is for hardcore folks. You can tweak this as you go — nice touch.
Handling the character? Simple stuff. Analog sticks for moving, buttons for hitting. Feels intuitive, you know? The kind of combat that makes sense after a bit of practice. Healing when you need to, sharpening weapons — pretty tactile if you ask me.
The weapon system is neat. Your blades wear down, kind of like real life, yeah? Durability matters. So don’t waste fancy weapons on easy enemies. Save those for bosses, or you’ll regret it.
Enemies? Tons of them, with their own quirks. You gotta learn what each one’s about. Attack colors tell you if you’re doing damage. Red means nope, yellow’s iffy, and green’s your go-to for max damage. Bones or skeletons? Don’t stab ‘em — smash ‘em with blunt force. That’ll do the trick.
There’s a trophy system. And who doesn’t love those? A bunch of tasks and achievements, some basic, some challenging. Forge a weapon, beat a countless number of enemies. It’s like a quest within a quest.
Oh right, Blades of Fire lands on PS5 soon. May 22, marking my calendar. Price isn’t bad if you pre-order, saves you a bit. Wraps up with a reminder that I’m basing this off a PlayStation 5 copy from 505 Games.
And that’s the gist. Cheers!