Sure, let’s dive into this. Alright, picture this: there’s a game, Klaus Lee – Thunderballs (catchy name, huh?), coming in hot to Nintendo Switch and PlayStation. June 25, mark your calendars. Could be epic or not. Let’s see.
Now, about Klaus Lee. Ever heard of him? Probably not, but follow me here. This guy almost donned a Beverly Hills cop badge. Almost. Kept daydreaming about being a private eye in Hawaii but snoozed through the opportunity. Back in sunny California, he’s pulling off stunts—kinda like a shadowy figure, doing all sorts of odd jobs. Well, mostly unknown, since there’s always another team swooping in to save the day. Oh, and there’s a wild story about him nearly landing a gig in New York but some Zeddemore dude snapped it up. Plus, there’s a fun tidbit about him training Maverick. Yeah, the jet and volleyball Maverick. Busy? That’s an understatement.
Uh, where was I? Right. Pics or it didn’t happen—had to mention them. The artwork’s mesmerizing, in a nostalgic pixelated way. Anyway, the features list calls out those classic platforming vibes infused with a punchy character “attitude.” As if a game could scold you while you play. Yet, there are more than 100 levels crafted meticulously—or cruelly, depends on who’s asking—by designers who might enjoy seeing players struggle. Just saying.
And, oh, if that wasn’t enough, you can create your own levels. Seriously! DIY style and then, hold onto your hat, share them with the world. Cross-platform. Let chaos ensue as everyone dives into endless user-generated madness. Or brilliance? Who knows. I’ll leave that discovery to you.
So, yeah, Klaus Lee’s got quite the agenda with Thunderballs. Anyway, maybe worth a look. Or maybe it’ll end up in your backlog. Either way, it’s out there, existing. And that’s that!