ShapesXR popped up back in 2021 as this cool space for playing around with 3D and XR ideas. And just now? They’re jazzing things up with animations. Like, actual moving stuff. Not kidding.
So, they tossed in this new thing called ‘Animation.’ Sounds fancy, right? Yeah, it’s basically a way to add life – transitions, dynamic interactions – into XR scenes. And guess what? You won’t need to put on that programming hat ’cause there’s zero coding involved. Yikes.
Apparently, you’ve got UX motions, bits of a story, even little interactive gestures dancing around with this feature. It’s like sprinkling magic over your XR prototypes or something, making them all more alive and whatnot. More immersive, they say. Not sure how much more you can immerse in something already immersed? But hey, it sounds impressive.
So, this Inga person, CEO or something, chirped about it too. Animations are their jam, they claim. Been dreaming about this for ages, apparently. Reminds me a bit of those long-term life plans we all keep putting off – finally getting around to them is a big deal. They wanted it fast, intuitive. No messing around – get right into prototyping without losing that creative wild side.
The cool part? Your team can fiddle with these animations in real-time, from any browser. Use a standard monitor or dive into XR headsets like Quest and Pico. It’s like creative chaos at your fingertips. I mean, who wouldn’t want that?
And here’s where they really hook you in—newbie tutorials inside the app. With a virtual coach, no less. Teaching you how to animate stuff right there, hands-on. Or, well, virtually hands-on.
The whole thing is aimed at creative types and businesses, but surprise, it’s free on the Horizon Store and Pico Store. There are tools, features, and formats galore for anyone testing the XR waters. But, like every free lunch, there’s a catch. You only score one space to mess around with, a 10-state cap for each, and a measly 20 MB on asset imports. Want more? Fork out for a Business or Enterprise license.
Crazy, right? But exciting too. Suppose diving into XR without wading through piles of code is something to cheer about. Sorta feels like the future might not be as code-heavy as they keep telling us. Or not. We’ll see.