So, there I was, sipping coffee and trying not to spill it on my keyboard, when something caught my eye about the new Nintendo Switch 2. You’d think, in this techy age, it’d be all about the graphics, right? Enter Nvidia’s DLSS—this big, fancy AI thing everyone’s been buzzing about. It’s like the magic wand of upscaling, but on a console like the Switch 2? You gotta wonder, what’s the real deal?
But here’s a twist: Despite being in the developer toolkit—like a kitchen gadget no one knows how to use—DLSS isn’t winning everyone over. Get this, even Nintendo’s big shot, Donkey Kong Bananza, decided to skip it. Imagine, the Digital Foundry gang had to peel away layers—pun intended—to get to the bottom of this DLSS drama.
Oh, wait, side note: Can’t forget to mention, some Switch 2 games are already raising eyebrows, warning about performance hiccups. So, if Bananza has been cooking for years in the dev kitchen, maybe that’s why it’s not dishing out DLSS goodness. But hey, it’s doing just fine with AMD’s FidelityFX Super Resolution and, uh, what’s it called? SMAA. Yeah, that.
Oh! And Mario Kart World! You’d think they’d be first in line for all the new tech toys. But alas, no DLSS there either. Plus, they fumbled HDR support. Seriously?
And here I am, just wondering—maybe Metroid Prime 4 will be the brave champion of DLSS in the future. But who knows? It’s like waiting for your birthday gift and not knowing if it’s socks or an action figure. Fingers crossed though.
Anyway, Tom’s Hardware is the spot to keep in the loop. Just saying—hit that follow button on Google News if you’re into that sort of thing.